ART 147 – Digital Animation I – 3 credits – SPRING 2018 SYLLABUS

WEEKLY ASSIGNMENTS – to view weekly assignments visit this page.

Case Study Example for Final Exam

Email your inquires to Prof. Deb Krikun

DIGITAL ANIMATION  – ART 147 – A basic study of animation and motion graphic techniques that explores a variety of multimedia techniques; hand-drawn, stop-motion, and computer tween effects.  Students develop character designs and storyboards to animate a short movie. How to modify the dramatic sequence or design for a meaningful expression are topics covered. Students learn Adobe Flash to create a short movie for the Internet or DVD.  Center for the Digital Arts, Peekskill Extension Center. Class Hours: 4  – Class Assessment Rubric

Click here to see interactive animations
Listen to professional animators talk about their craft.

How the art of animation and motion graphics can better inform, educate, and help build narratives – the viewer is engaged because they are learning, or experiencing empathy for a strange looking character, or mesmerized by visual efx. Watch this brief video about how the world of animation has numerous possibilities.

Flash Tutorialsvideos on Flash tools, bones, and more animation techniques
Some of my favorite animations:
Animator , Coraline, Joust, Wizard of Oz , New Orleans

Here are some examples from 2D Digital Animation classes and DIG.IT.ALL Film Festival participants. Enjoy!


Here are some animation student examples for CAL ARTS STUDENT EXAMPLES

Excellent example of SHAPE TWEENING ANIMATION technique


Homage to Robert Breer – “In all my work I tried to amaze myself with something, and the only way you can amaze yourself is to create a situation in which an accident can happen”


Motion Graphics – Stephen Watkins

INTRODUCTION: Understanding the many animation applications, formats, usage, history and career opportunities: explore and review storytelling principals found in animated 2D shorts.

CHARACTER DESIGNS – In order to animate you must design your characters in at least four positions, looking down and up would create six positions. (designs from Brown Bag Films)

Understanding traditional stop-motion (WILLIAM KENTRIDGE) Screen Shot 2014-08-29 at 9.55.04 AMand frame by frame animation – both methods using film and paper are now accomplished with digital tools with similar spontaneity and inspiration.

Marcel Duchamp – Anemic Cinema


An introduction course that covers the fundamentals of 2D animation techniques using ISTOP MOTION and FLASH’s multiple tweening techniques. Students learn how to develop a storyboard, character designs, motion graphics and visual effects. The fundamentals of storytelling and motion graphic techniques are discussed to convey a meaningful narrative or an engaging graphic expression. Study of traditional and computer animation techniques are explored. Students learn how to edit basic audio tracks and publish Flash to YOUTUBE.  Students apply hands-on computer experience following these classroom techniques:






1)    Presentations of animation development and techniques using vector base and stop motion applications for narrative and sequential compositions commonly used in animated shorts – students gain a greater understanding of animation concepts, vocabulary and critical thinking solutions essential to filmmaking practices.

2)    We have discussions of animation principals that convey effective communications. Overview of animation tweening and drawing tools applied to assignment. Students gain a greater understanding of story development and animation techniques  – to help ensure animation skills and comprehension of effective storytelling.

3)    Weekly demonstrations of hands-on tutorials using 2D and stop motion animation tools such as: Adobe Flash and StopMotion programs – facilitate independent usage of tools in and out of class.

4)    Critiques of student animation progress and troubleshooting sequence of frames – we encourage self and peer criticism, inspire problem-solving solutions and help improve the level of student skills.

Various books discussed and brought to class each week by the instructor.
If you want to take animation seriously the following is a must.
The Animator’s Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams



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