ART 147 – Digital Animation I – 3 credits –
Weekly Assignments and Classroom Tutorials on this page and Blackboard.
Digital Animation Fall 2017 – WEEKLY ASSIGNMENTS
Case Study for Final Exam – Evaluation Chart
Email your inquires to Prof. Deb Krikun
DIGITAL ANIMATION – ART 147 – A basic study of animation and motion graphic techniques that explores a variety of multimedia techniques; hand-drawn, stop-motion, and computer tween effects. Students develop character designs and storyboards to animate a short movie. How to modify the dramatic sequence or design for a meaningful expression are topics covered. Students learn Adobe Flash to create a short movie for the Internet or DVD. Center for the Digital Arts, Peekskill Extension Center. Class Hours: 4 – Class Assessment Rubric
How the art of animation and motion graphics can better inform, educate, and help build narratives – the viewer is engaged because they are learning, or experiencing empathy for a strange looking character, or mesmerized by visual efx. Watch this brief video about how the world of animation has numerous possibilities.
Here are some examples from 2D Digital Animation classes and DIG.IT.ALL Film Festival participants. Enjoy!
and VECTOR ANIMATIONS
Here are some animation student examples for CAL ARTS STUDENT EXAMPLES
Excellent example of SHAPE TWEENING ANIMATION technique
LETS GET STARTED AND BE INSPIRED
Homage to Robert Breer – “In all my work I tried to amaze myself with something, and the only way you can amaze yourself is to create a situation in which an accident can happen”
12 PRINCIPLES FOUND IN ANIMATION
Motion Graphics – Stephen Watkins
INTRODUCTION: Understanding the many animation applications, formats, usage, history and career opportunities: explore and review storytelling principals found in animated 2D shorts.
CHARACTER DESIGNS – In order to animate you must design your characters in at least four positions, looking down and up would create six positions. (designs from Brown Bag Films)
Understanding traditional stop-motion (WILLIAM KENTRIDGE) and frame by frame animation – both methods using film and paper are now accomplished with digital tools with similar spontaneity and inspiration.
Marcel Duchamp – Anemic Cinema
WHAT YOU WILL LEARN:
An introduction course that covers the fundamentals of 2D animation techniques using ISTOP MOTION and FLASH’s multiple tweening techniques. Students learn how to develop a storyboard, character designs, motion graphics and visual effects. The fundamentals of storytelling and motion graphic techniques are discussed to convey a meaningful narrative or an engaging graphic expression. Study of traditional and computer animation techniques are explored. Students learn how to edit basic audio tracks and publish Flash to YOUTUBE. Students apply hands-on computer experience following these classroom techniques:
IN CLASS WE COVER:
1) Presentations of animation development and techniques using vector base and stop motion applications for narrative and sequential compositions commonly used in animated shorts – students gain a greater understanding of animation concepts, vocabulary and critical thinking solutions essential to filmmaking practices.
2) We have discussions of animation principals that convey effective communications. Overview of animation tweening and drawing tools applied to assignment. Students gain a greater understanding of story development and animation techniques – to help ensure animation skills and comprehension of effective storytelling.
3) Weekly demonstrations of hands-on tutorials using 2D and stop motion animation tools such as: Adobe Flash and StopMotion programs – facilitate independent usage of tools in and out of class.
4) Critiques of student animation progress and troubleshooting sequence of frames – we encourage self and peer criticism, inspire problem-solving solutions and help improve the level of student skills.
Various books discussed and brought to class each week by the instructor.
If you want to take animation seriously the following is a must.
The Animator’s Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams